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Penalty for accessing constant strings stored in ROM

 
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kender



Joined: 09 Aug 2004
Posts: 768
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Penalty for accessing constant strings stored in ROM
PostPosted: Sat Jan 09, 2016 2:45 am     Reply with quote

Folks,

I've noticed that standard string functions ( strncmp(), for example) take longer to execute when one of the parameters is a constant string stored in Flash. I have the pass strings in RAM directive. Is there a time penalty for accessing constant strings that are stored in Flash?

In the meantime, I'll do a workaround where I temporarily "cache" the strings in RAM for quick access. I happen to have enough RAM for that.

Cheers,
- Nick and his PIC18LF4550
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Ttelmah



Joined: 11 Mar 2010
Posts: 19529

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PostPosted: Sat Jan 09, 2016 4:16 am     Reply with quote

Yes. Of course.....

Data has to be read from the ROM to RAM, and then accessed in the RAM.
Because the 'pass strings' operator, is trying not to use too much RAM, it only uses a tiny buffer, so several successive reads.
If you instead just copy the string to RAM, only a single RAM access has to be done.
TANSTAAFL.

Editing.

This is why I don't use pass_strings=IN_RAM, but instead keep with having to use the separate const or ROM if I want to use pointers. If I want to access something in RAM I just copy it to RAM....
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